Armor Augments

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Vitality
Effect: Increases the healing effects of potions.
Scaling: The bonus to potion efficiency increases with augment level.
Living Armor
Effect: Gradually regenerates health over time, with faster regeneration when you are out of combat.
Scaling: The health regeneration rate improves with augment level.
Magic Plating
Effect: Converts part of the magic damage you take into physical damage, allowing your armor to absorb some of it.
Scaling: The conversion rate increases with higher augment levels.
Shock
Effect: While moving, you build up charges. When you reach 100 charges, the next enemy that hits you takes energy damage.
Scaling: The energy damage increases as the augment level goes up.
Divine Ornament
Effect: Gain charges when you take physical damage. At 100 charges, you explode and deal holy damage to nearby enemies based on your level and magic level.
Scaling: The number of charges gained and the holy damage dealt increases with augment level.
Note: This does not stack with Magic Plating.